Following up from my tests last week on the new Oculus Quest 2 support for 360 VR Video at a whopping 8K I decided to test out stereoscopic 360 VR content.
There were a number of questions of Facebook after my last blog post on 360 VR video support on the Oculus Quest 2 as regards what the maximum stereo 3D VR resolution and frame rate.
Using a historic stereoscopic VR 360 project from The Real Mary Kings Close I initially tested playback at 6400x6400 @ 30fps which matched the Insta360 Pro's output. Sadly this wouldn't playback on the headset. More on how I exported this later.
My next test was to attempt a figure I assumed would be relatively safe and exported at 5760x5760 @ 30fps. This was successful and played back beautifully. I also tested an export at the same resolution with a framerate of 60fps using optical flow to generate the additional frames and this too played back perfectly in the Quest 2. So technically we're talking 5.7K Stereoscopic VR Video @ 60fps. Nice.
I experimented with higher resolutions but based on my tests I could not get anything higher than this to play.
In order to export these resolutions from Adobe CC I used the AfterCodecs plug-in in Media Encoder which allowed me to export to a wider range of resolutions and frame rates than Adobe CC would allow natively.
If you don't have AfterCodecs then I'd suggest taking a look at the free ffmpeg as this will allow you to export to the widest range possible and I believe is what "powers" AfterCodecs.
NOTE: This is not official Oculus information and has only been tested on short form content. Do please take care in case high resolution video causes any overheating of your device. This information is based on my personal testing of an Oculus Quest 2 Headset several weeks after launch.